I have this really weird problem where if I load a blank scene from a current scene, in the profiler it says that one frame passed where the editor was running at 1000ms/frame. Why would this happen when loading a blank scene? Is there some setting that I have accidentally pushed? What is even weirder is if I open another project and I do the same thing (load a blank scene), it takes just 33ms/frame. Why is this happening? Another weird thing to note, is in the 500ms/frame frame, the texture memory goes from 600kb to 32mb, and then back down to 600kb. What could be causing this load level spike? Thanks for any help.
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